Town: Ÿherx̄ Ckewveḡ Ckez

Ÿherx̄ Ckewveḡ Ckez

Ÿherx̄ Ckewveḡ Ckez
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceLälhulål Kingdom
Sub ProvenceDehuzavo County
RegionThimê-kêthê Woodlands
Founded1500
Community LeaderJarl Rërm Cōrmē 'Daisy Foxxy' Cúoīs Ya̋nvé̄sh Sē̄ Reblåz
Area5 km2 (2 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation7216 m (-19275 ft)
Average Yearly Precipitation149 cm/y (58 in/y)
Population1399
Population Density279 people per km2 (699 people per mi2)
Town AuraWild Magic
Naming
Native nameŸherx̄ Ckewveḡ Ckez
Pronunciation/faʤ/ /kuːˈvegg/
Direct Translation[false] [arrival]
Translation[Not Yet Translated]

Ÿherx̄ Ckewveḡ Ckez (/faʤ/ /kuːˈvegg/ [false] [arrival]) is a subtropical Town located in Dehuzavo County, Lälhulål Kingdom, within the United Kingdom of Undermountain.

The name Ÿherx̄ Ckewveḡ Ckez is derived from the Dwarven language, as Ÿherx̄ Ckewveḡ Ckez was founded by Cúch Ha̋mpf̄ 'Maeve Bounty' Mbó̄b Yóchīshv Réoīsh Hutchäawy, who was culturaly Dwarvern.

Climate

Ÿherx̄ Ckewveḡ Ckez has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 16°C (60°F). Ÿherx̄ Ckewveḡ Ckez receives an average of 149 cm/y (58 in/y) of precipitation, most of which comes in the form of rain during the spring. Ÿherx̄ Ckewveḡ Ckez covers an area of nearly 5 km2 (2 mi2), and an average elevation of 7216 m (-19275 ft) above sea level.

Overview

Ÿherx̄ Ckewveḡ Ckez was founded durring the early 16th century in winter of the year 1500, by Cúch Ha̋mpf̄ 'Maeve Bounty' Mbó̄b Yóchīshv Réoīsh Hutchäawy. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Cúch Ha̋mpf̄ 'Maeve Bounty' Mbó̄b Yóchīshv Réoīsh Hutchäawy.

Ÿherx̄ Ckewveḡ Ckez was built using the conventions of Dwarvern durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Ÿherx̄ Ckewveḡ Ckez is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ÿherx̄ Ckewveḡ Ckez is buildings are speckled and packed arround restrictive gravel streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town is protected by a renforced stone fence which sits atop earthwork defences, for some of the best inexpencive defences a town of Ÿherx̄ Ckewveḡ Ckez's size could have. Ÿherx̄ Ckewveḡ Ckez's well-designed, yet cheep are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Ÿherx̄ Ckewveḡ Ckez seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do.

Civic Infrastructure

Ÿherx̄ Ckewveḡ Ckez has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ÿherx̄ Ckewveḡ Ckez. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ÿherx̄ Ckewveḡ Ckez's parks.

Ÿherx̄ Ckewveḡ Ckez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ÿherx̄ Ckewveḡ Ckez.

Ÿherx̄ Ckewveḡ Ckez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ÿherx̄ Ckewveḡ Ckez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ÿherx̄ Ckewveḡ Ckez has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ÿherx̄ Ckewveḡ Ckez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ÿherx̄ Ckewveḡ Ckez's public wards, blessings, and other arcane systems.

Ÿherx̄ Ckewveḡ Ckez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ÿherx̄ Ckewveḡ Ckez's natural decorations nor waterways.

Ÿherx̄ Ckewveḡ Ckez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ÿherx̄ Ckewveḡ Ckez has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ÿherx̄ Ckewveḡ Ckez's town hall was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

In Ÿherx̄ Ckewveḡ Ckez tiny harmless tornadoes plague the town.

The Herd Animal, Stag near Ÿherx̄ Ckewveḡ Ckez are known to be quite timid.

Ÿherx̄ Ckewveḡ Ckez's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local narcotic to channel Charm energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5637 m2
    • Cattle and Similar Creatures: 349
    • Poultry: 4197
    • Swine: 279
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 139

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 10
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

434 of Ÿherx̄ Ckewveḡ Ckez's population work within a Foundational Occupation.

924 of Ÿherx̄ Ckewveḡ Ckez's population do not work in a formal occupation, but do contribute to the local economy. 41 (3%) are noncontributers.

Points of Interest

The roads leading into Ÿherx̄ Ckewveḡ Ckez possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

Ÿherx̄ Ckewveḡ Ckez is still bloodied by a recent violent conflict. A crushing bandit raid, a lost siege, getting caught at the periphery of a major battle, or some other calamity has inflicted severe damage on the place. Some communities may suffer a longer-term version of this, their youths lost in a grinding, endless battle against some perpetual threat.

In time immemorial, reportedly some time during the early 2nd century an unusualy harsh winter spawned a deadly blizard to Ÿherx̄ Ckewveḡ Ckez. The ice, snow, and wind killed 194 people, 373 livestock, and destroyed 41. The event is remembered as Suffering's Breath.

History